
Dice
Dice is a competitive, fast-paced game where players roll dice to reach a target score of 10,000. Starting with “out” status, players must roll combinations worth 1,000 or more to begin saving points and climbing toward victory. The game adds a strategic twist, allowing players to steal points from others when they roll valid combinations after someone has saved. This creates a tense, competitive atmosphere as players try to outmaneuver each other. The game is challenging, with some players struggling to “get safe” while others race to accumulate points, ensuring that every round is exciting and full of potential for both triumph and setbacks.
Availability
Project Files Upon Request
Project files are available upon request for further review or collaboration.
Tutorial
Step 1: Rolling to Accumulate 1000 Points
At the start of the game, all players will take turns rolling the dice. The goal in this step is to accumulate a combination worth at least 1,000 points. Once a player reaches 1,000 or more, they unlock the ability to save their points and begin working toward the ultimate goal of 10,000. Players who do not reach 1,000 remain “out” and must continue rolling until they succeed. This is the crucial first step in progressing through the game and securing your place to compete for the win.
Step 2: Stealing Points
Once a player has successfully saved their points, they gain the ability to steal points from other players who have also saved their points. If the previous player has saved points and still has remaining dice, the next player can attempt to steal by rolling either a 1 or a 5, or by rolling a combination of 3, 4, or 5 of a kind. If the player rolls the correct combination, they steal the saved points from the previous player.
Step 3: Reaching 10,000 Points
The first player to reach exactly 10,000 points wins the game. However, if a player rolls and exceeds 10,000 points, they lose their turn, and their accumulated points are not added for that round
Feature Information
Lobby Settings
The Lobby Settings feature allows players to customize the game to their liking. Players can adjust key settings, such as the point threshold for becoming “safe.” For example, instead of the default 1000 points, the safe goal can be set to 500 points, or any value the players prefer. This flexibility ensures that each game can be tailored to provide the optimal challenge and enjoyment for all participants.
Multiplayer
Combination Rolling
1 Five = 50 Points
1 One = 100 Points
3 Ones = 1000 Points
3 Twos = 200 Points
3 Threes = 300 Point
3 Fours = 400 Points
3 Fives = 500 Points
3 Sixes = 600 Points
4 Ones = 2000 Points
4 Twos = 400 Points
4 Threes = 600 Points
4 Fours = 800 Points
4 Fives = 1000 Points
4 Sixes = 1200 Points
5 Twos = 600 Points
5 Ones = 3000 Points
5 Threes = 900 Points
5 Fours = 1200 Points
5 Fives = 1500 Points
5 Sixes = 1800 Points
How It's Made
Unreal Engine 4.27.2
Dice was developed using Unreal Engine 4.27.2, a powerful game engine known for its high-quality graphics, performance, and flexibility. Unreal Engine allows for the creation of immersive, interactive gameplay experiences, making it ideal for developing Dice’s turn-based mechanics, multiplayer features, and dynamic dice roll system.
Steam Integration for Multiplayer
Dice integrates seamlessly with Steam to enhance the multiplayer experience. Through Steam’s online subsystem, players can easily connect, join lobbies, and compete against friends or global players. This integration ensures smooth matchmaking, player communication, and game session management.
Turn-Based Gameplay System
Dice uses a turn-based gameplay system, where each player takes their turn to roll the dice and make strategic decisions. Players must carefully consider their moves as they work toward accumulating points and avoiding setbacks. This system ensures that all players are given equal opportunities to act and adds a layer of strategy, as players can plan their turns and react to others’ decisions in a competitive environment.